8 BALL SCORING and HANDICAPPING
Games are scored on a 'Ball Count' Point System and each Player develops a 'Ball Count' Points Average of all the games they played to date throughout the League Schedule. These Player 'Ball Count' Points Averages are used to determine a 'Team' Handicap expressed in 'Ball Count' Points spotted to the lesser skilled Team. Matches are played in 'Rounds' of either 4 for 4 Player Teams or 5 for 5 Player Teams. The winner of each Round in the Match will receive a 'Team' Point. The winner of each Round in the Match is determined by the 'Ball Count' Points that a Team scores plus any Team Handicap 'Ball Count' Points they were spotted. The number of 'Team' Points (or 'Rounds') won will determine the winner of the Match and Team Standings.
- Scoring - 10 Point 'Ball Count' System
- Each Player receives 1 'Ball Count' Point for each of his/her group of balls (solids or stripes) not on the Table at the end of the game plus 3 'Ball Count' Points if they legally pocket the 8-ball.
- A game win then is always worth 10 'Ball Count' Points to the winning Player. The losing Player will receive up to a maximum of 7 'Ball Count' Points.
- Player 'Ball Count' Point Averages
- A Player's 'Ball Count' Points Average is determined by dividing their total 'Ball Count' Points scored to date by the number of games they've played to date. The result is then rounded up or down to the nearest whole number. Some Leagues express this Average rounded up or down to the nearest tenth to provide a more accurate result.
- Match Format
The most common Match Formats are:
4 Players each play a single game in each of 4 Rounds for a total of 16 games.
5 Players each play a single game in each of 3 Rounds for a total of 15 games.
5 Players each play a single game in each of 4 Rounds for a total of 20 games.
5 Players each play a single game in each of 5 Rounds for a total of 25 games
- Score Sheet
- The Score Sheet used in all examples is the copyrighted property of the Players Pool League of Canada. This Score Sheet may be reproduced and used by any Pool League in any League Year that they sanction with the CCS – Canadian Cue Sport Association or the ACS – American CueSports Alliance. A blank copy is provided for this purpose in the League Operator Manual. Just replace the PPL name, logo and contact numbers with your own.
- See in 7.1 and 7.2 for examples of completed Score Sheets.
- Your Starting Team Roster
- The 'Home' Team fills out their Team Roster first by entering 4 or 5 Player names as 'Starters' in Roster Order spots #1 to #4 or #5, depending on the Match Format your League or Division is using. 'Spares' may be listed in Roster Order spots #6 to #7 at the start of the Match or at any time prior to the start of a Round.
- Players may be listed in any Roster Order position regardless of their Player 'Ball Count' Points Average.
- Should a Team be short a Player(s), 'forfeit'" is entered in the last Roster Order position(s) on the starting Team Roster.
- Match Rounds
- A set of one game each played by a Team's Match Roster is considered to be 1 Match Round.
- At the start of every Match Round, the 'Ball Count' Points Average of each Player of the Team's Match Roster is entered in the 'AVE' column beside their Roster Order number. In the case of a 'forfeit' or 'first time' Player, an 8 is entered. The Player 'Ball Count' Points Averages are then totaled for each Team. The difference in totals is given to the Team with the lower total as a Team Handicap.
- This Team Handicap is to be entered in the 'POINTS' column in the box beside 'HANDICAP'.
- Some Leagues restrict the maximum Team Handicap that the lesser skilled Team receives. The most common restriction ensures that if the higher skilled Team wins every game in the Match that the Handicapping System will not take the Match win away from them. This results in the maximum Team Handicap that a Team can receive in any one Round of a Match as follows:
4 player/16 game Match Format - maximum 8 'Ball Count' Points.
5 player/15, 20, 25 game Match Format - maximum 10 'Ball Count' Points.
- Substitutions of 'Spares' During a Match
- Substitutions of 'Spares' for 'Starters' are permitted providing they are made at the start of each Round and providing that it will not result in the same two Players playing each other a second time.
- In the Round that they're 'subbing' in, the Substitute's 'Ball Count' Points Average is entered and used to compute the new total of the 'Ball Count' Points Averages of the Team to determine the new Team Handicap for that Match Round.
- Players listed as 'subs' in Roster Order spots #6 and #7 may change Roster Order positions in successive Rounds. Players listed as 'Starters' in spots #1 to #5, when they are 'subbed' out, must sit out at least one Round. When a 'Starter' is 'subbed' back in, they must return to their original Roster Order position.
- Order of the Break Shot
- The order of play for the 'Home' Team stays the same for every Round of the Match.
- The order of play for the 'Visitor' or 'Away' Team does vary for each Round of the Match as shown on the Score Sheet.
- The order of the 'breaks' is also shown on the Score Sheet. The 'Home' Team always 'breaks' the 1st and 3rd Rounds and the 'Visitor' or 'Away' Team always 'breaks' the 2nd and 4th Rounds. If there is a 5th Round, the 'breaks' are alternated with the extra 'break' going to the 'Home' Team.
- This matches what happens at all CCS Championships.
- Scorekeeping - Team Points
- All games are scored on the maximum 10 'Ball Count' Point System including forfeited games which are scored 10 - 0. These 'Ball Count' Points are entered on the Score Sheet in the 'POINTS' column provided for each Match Round.
- After a Match Round has been completed, the 'Ball Count' Points won in each game in the Match Round by the each Player for each Team are totaled along with the Team Handicap. This total is entered in the 'TOTAL' box on the Score Sheet.
- The Team with the higher total receives a 'Team' Point for that Match Round. This is indicated by circling the 'W' beside their 'TOTAL' box for that Match Round.
- After the 2nd Match Round has been completed, the 'TOTALS' for the two Match Rounds played are added together and entered into the 'RUNNING TOTAL' box on the Score Sheet. This is repeated until all Match Rounds have been played.
- The team with the higher 'RUNNING TOTAL' receives another 'Team' Point for the overall which is also indicated by circling the 'W' beside their 'RUNNING TOTAL' box in the last column on the Score Sheet.
- In summary, each Match is played for one 'Team' Point for each Match Round played plus one 'Team' Point for the overall.
- Provision is made for the recording of special feats such as E = ERO, F= First Approach, Z= Ten Zip and N=No Shot After the Break. The definition of each is listed on the Score Sheet. Be sure when you sign off on the Score Sheet that the other team has all your special feats recorded as well.
- To help the League Secretary, be sure to total the Wins, Special Feats and Points for each Player and for the Team.
- Match Ties
- In Handicapped play ties can result. In League Play for all Match Formats the first tiebreaker to award 'Team' Points for any Match Round or for the overall, is games won. This is often the same tie breaker used for Team 'seeding' for all Play Offs. If still tied at the end of a Match in League Play, the second tiebreaker is the winning of an extra game played by one Player selected by each Team from amongst those who played in that Match. If tied at the end of the Match in Play Offs, the first and only tiebreaker is the re-playing of the last Match Round by the same Players. There are no ties in any CCS Championships as no 'Ball Count' Points or Team Handicaps are used. All Matches are a Race to a specified number of games won.
- Match Forfeits
- In the case of a Team forfeit of a Match, both Captains must submit a Score Sheet along with all related Fees. All Players listed on the forfeiting Team will receive a zero as the 'Ball Count' Points scored for all their games. All the Players listed on the other Team will receive 10 'Ball Count' Points for all their games. Teams taking a forfeit have the option of taking all, half or none of the 'Team' Points for the match. The forfeiting Team will receive whatever the other Team doesn't take.
- Score Sheet Examples - 5 player/ 25 game Match Format
Click here for Example #1 - September 4th
- This shows a first week Match in which there are no Player 'Ball Count' Point Averages yet and thus no Team Handicaps.
- Note the tiebreaker of 3 games to 2 games won by the 'Visitor' Team to win the 'Team' Point for the 2nd Match Round.
Click here for Example #2 - October 2nd
- This shows a Match in which there are now Player 'Ball Count' Point Averages and Team Handicaps. It's got a little of everything.
- Note that the 'Home' Team is short a Player and has listed #5 in their starting Team Match Roster as a 'forfeit' Player. All opponents got an automatic 10 'Ball Count' Points for their game against that Player.
- Note that the 'Visitor' Team used a 'first time' Player Al Jones ( Starting Team Roster Player #1). His 'Ball Count Points Average was assigned at 8.0 because he doesn't have an Average yet.
- Note that the 'Visitor' Team used a Substitution in Match Round #3 Christine Logan (Substitution Team Roster Player #6) for Chuck Lesser (Starting Team Roster Player #3).
- Note the 'ERO' that Jay Spenser (Starting Team Roster Player #2) for the 'Visitor team' got in Match Round #2.
- Team and Player Standings Report
- They can be as elaborate as your League Secretary is willing to prepare on a weekly basis. See Example #3 from the Players Pool League in Calgary AB. They use custom Web based software to produce statistical Reports. Many Leagues simply use Spread Sheet programs.
- What's important is that they contain all the key information. For the Teams, the absolute minimum is keeping track of cumulative 'Team' Points. For the Players, the absolute minimum is keeping track of their cumulative 'Ball Count' Points, cumulative games played and an updated 'Ball Count' Points Average. All the rest is just interesting stats some of which may be used to hand out special Awards or to rank Players.