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Games are scored on a 'Ball Count' Point System and each Player develops a
'Ball Count' Points Average of all the games they played to date throughout the
League Schedule. These Player 'Ball Count' Points Averages are used to
determine a 'Team' Handicap expressed in 'Ball Count' Points spotted to the
lesser skilled Team. Matches are played in 'Rounds' of either 4 for 4 Player
Teams or 5 for 5 Player Teams. The winner of each Round in the Match will
receive a 'Team' Point. The winner of each Round in the Match is determined by
the 'Ball Count' Points that a Team scores plus any Team Handicap 'Ball Count'
Points they were spotted. The number of 'Team' Points (or 'Rounds') won will
determine the winner of the Match and Team Standings.
1. Scoring - 10 Point 'Ball Count' System
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Each Player receives 1 'Ball Count' Point for each of his/her
group of balls (solids or stripes) not on the Table at the end of the game plus
3 'Ball Count' Points if they legally pocket the 8-ball.
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A game win then is always worth 10 'Ball Count' Points to the
winning Player. The losing Player will receive up to a maximum of 7 'Ball
Count' Points.
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2. Player 'Ball Count' Point Averages
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A Player's 'Ball Count' Points Average is determined by dividing their total
'Ball Count' Points scored to date by the number of games they've played to
date. The result is then rounded up or down to the nearest whole number. Some
Leagues express this Average rounded up or down to the nearest tenth to provide
a more accurate result.
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3. Match Format
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The most common Match Formats are:
4 Players each play a single game in each of 4 Rounds for a total of 16 games.
5 Players each play a single game in each of 3 Rounds for a total of 15 games.
5 Players each play a single game in each of 4 Rounds for a total of 20 games.
5 Players each play a single game in each of 5 Rounds for a total of 25 games
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4. Score Sheet
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The Score Sheet used in all examples is the copyrighted property of the Players
Pool League of Canada. This Score Sheet may be reproduced and used by any Pool
League in any League Year that they sanction with the CCS – Canadian Cue Sport
Association or the ACS – American CueSports Alliance. A blank copy is provided
for this purpose in the League Operator Manual. Just replace the PPL name, logo
and contact numbers with your own.
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See in 7.1 and 7.2 for examples of
completed Score Sheets.
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4.1 Your Starting Team Roster
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The 'Home' Team fills out their Team Roster first by entering 4 or 5 Player
names as 'Starters' in Roster Order spots #1 to #4 or #5, depending on the
Match Format your League or Division is using. 'Spares' may be listed in Roster
Order spots #6 to #7 at the start of the Match or at any time prior to the
start of a Round.
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Players may be listed in any Roster Order position regardless of their Player
'Ball Count' Points Average.
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Should a Team be short a Player(s), 'forfeit'" is entered in the last Roster
Order position(s) on the starting Team Roster.
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4.2 Match Rounds
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A set of one game each played by a Team's Match Roster is considered to be 1
Match Round.
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4.3 Handicapping
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At the start of every Match Round, the 'Ball Count' Points Average of each
Player of the Team's Match Roster is entered in the 'AVE' column beside their
Roster Order number. In the case of a 'forfeit' or 'first time' Player, an 8 is
entered. The Player 'Ball Count' Points Averages are then totaled for each
Team. The difference in totals is given to the Team with the lower total as a
Team Handicap.
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This Team Handicap is to be entered in the 'POINTS' column in the box beside
'HANDICAP'.
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Some Leagues restrict the maximum Team Handicap that the lesser skilled Team
receives. The most common restriction ensures that if the higher skilled Team
wins every game in the Match that the Handicapping System will not take the
Match win away from them. This results in the maximum Team Handicap that a Team
can receive in any one Round of a Match as follows:
4 player/16 game Match Format - maximum 8 'Ball Count' Points.
5 player/15, 20, 25 game Match Format - maximum 10 'Ball Count' Points.
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4.4 Substitutions of 'Spares' During a Match
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Substitutions of 'Spares' for 'Starters' are permitted providing they are made
at the start of each Round and providing that it will not result in the same
two Players playing each other a second time.
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In the Round that they're 'subbing' in, the Substitute's 'Ball Count' Points
Average is entered and used to compute the new total of the 'Ball Count' Points
Averages of the Team to determine the new Team Handicap for that Match Round.
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Players listed as 'subs' in Roster Order spots #6 and #7 may change Roster
Order positions in successive Rounds. Players listed as 'Starters' in spots #1
to #5, when they are 'subbed' out, must sit out at least one Round. When a
'Starter' is 'subbed' back in, they must return to their original Roster Order
position.
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4.5 Order of the Break Shot
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The order of play for the 'Home' Team stays the same for every Round of the
Match.
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The order of play for the 'Visitor' or 'Away' Team does vary for each Round of
the Match as shown on the Score Sheet.
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The order of the 'breaks' is also shown on the Score Sheet. The 'Home' Team
always 'breaks' the 1st and 3rd Rounds and the 'Visitor' or 'Away' Team always
'breaks' the 2nd and 4th Rounds. If there is a 5th Round, the 'breaks' are
alternated with the extra 'break' going to the 'Home' Team.
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This matches what happens at all CCS Championships.
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4.6 Scorekeeping - Team Points
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All games are scored on the maximum 10 'Ball Count' Point System including
forfeited games which are scored 10 - 0. These 'Ball Count' Points are entered
on the Score Sheet in the 'POINTS' column provided for each Match Round.
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After a Match Round has been completed, the 'Ball Count' Points won in each
game in the Match Round by the each Player for each Team are totaled along with
the Team Handicap. This total is entered in the 'TOTAL' box on the Score Sheet.
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The Team with the higher total receives a 'Team' Point for that Match Round.
This is indicated by circling the 'W' beside their 'TOTAL' box for that Match
Round.
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After the 2nd Match Round has been completed, the 'TOTALS' for the two Match
Rounds played are added together and entered into the 'RUNNING TOTAL' box on
the Score Sheet. This is repeated until all Match Rounds have been played.
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The team with the higher 'RUNNING TOTAL' receives another 'Team' Point for the
overall which is also indicated by circling the 'W' beside their 'RUNNING
TOTAL' box in the last column on the Score Sheet.
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In summary, each Match is played for one 'Team' Point for each Match Round
played plus one 'Team' Point for the overall.
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Provision is made for the recording of special feats such as E = ERO, F= First
Approach, Z= Ten Zip and N=No Shot After the Break. The definition of each is
listed on the Score Sheet. Be sure when you sign off on the Score Sheet that
the other team has all your special feats recorded as well.
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To help the League Secretary, be sure to total the Wins, Special Feats and
Points for each Player and for the Team.
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5. Match Ties
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In Handicapped play ties can result. In League Play for all Match Formats the
first tiebreaker to award 'Team' Points for any Match Round or for the overall,
is games won. This is often the same tie breaker used for Team 'seeding' for
all Play Offs. If still tied at the end of a Match in League Play, the second
tiebreaker is the winning of an extra game played by one Player selected by
each Team from amongst those who played in that Match. If tied at the end of
the Match in Play Offs, the first and only tiebreaker is the re-playing of the
last Match Round by the same Players. There are no ties in any CCS
Championships as no 'Ball Count' Points or Team Handicaps are used. All Matches
are a Race to a specified number of games won.
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6. Match Forfeits
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In the case of a Team forfeit of a Match, both Captains must submit a Score
Sheet along with all related Fees. All Players listed on the forfeiting Team
will receive a zero as the 'Ball Count' Points scored for all their games. All
the Players listed on the other Team will receive 10 'Ball Count' Points for
all their games. Teams taking a forfeit have the option of taking all, half or
none of the 'Team' Points for the match. The forfeiting Team will receive
whatever the other Team doesn't take.
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7. Score Sheet Examples - 5 player/ 25 game Match Format
Click
here for Example #1 - September 4th
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This shows a first week Match in which there are no Player 'Ball Count' Point
Averages yet and thus no Team Handicaps.
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Note the tiebreaker of 3 games to 2 games won by the 'Visitor' Team to win the
'Team' Point for the 2nd Match Round.
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Click
here for Example #2 - October 2nd
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This shows a Match in which there are now Player 'Ball Count' Point Averages
and Team Handicaps. It's got a little of everything.
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Note that the 'Home' Team is short a Player and has listed #5 in their starting
Team Match Roster as a 'forfeit' Player. All opponents got an automatic 10
'Ball Count' Points for their game against that Player.
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Note that the 'Visitor' Team used a 'first time' Player Al Jones ( Starting
Team Roster Player #1). His 'Ball Count Points Average was assigned at 8.0
because he doesn't have an Average yet.
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Note that the 'Visitor' Team used a Substitution in Match Round #3 Christine
Logan (Substitution Team Roster Player #6) for Chuck Lesser (Starting Team
Roster Player #3).
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Note the 'ERO' that Jay Spenser (Starting Team Roster Player #2) for the
'Visitor team' got in Match Round #2.
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8. Team and Player Standings Report
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They can be as elaborate as your League Secretary is willing to prepare on a
weekly basis. See Example
#3 from the Players Pool League in Calgary AB. They use custom Web
based software to produce statistical Reports. Many Leagues simply use Spread
Sheet programs.
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What's important is that they contain all the key information. For the Teams,
the absolute minimum is keeping track of cumulative 'Team' Points. For the
Players, the absolute minimum is keeping track of their cumulative 'Ball Count'
Points, cumulative games played and an updated 'Ball Count' Points Average. All
the rest is just interesting stats some of which may be used to hand out
special Awards or to rank Players.
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